The options menu is where you should include actions and other options that are relevant to theĬurrent activity context, such as "Search," "Compose email," and "Settings." In the following sections, you'll see how to inflate a menu for each Resource into a programmable object) using MenuInflater.inflate(). ![]() ![]() To use the menu in your activity, you need to inflate the menu resource (convert the XML ![]() Of functions that can be organized into topics, like items in a PC application's menu bar (File, Submenus are useful when your application has a lot You can add a submenu to an item in any menu by adding a Įlement as the child of an. These are the most important attributes you should use, but there are many more available.įor information about all the supported attributes, see the Menu Resource document. android:showAsAction Specifies when and how this item should appear as an action item in the android:title A reference to a string to use as the item's title. android:icon A reference to a drawable to use as the item's icon. The items in the above menu include the following attributes: android:id A resource ID that's unique to the item, which allows the application to recognize the item The element supports several attributes you can use to define an item'sĪppearance and behavior. Here's an example menu named game_menu.xml: Information, see the section about Creating Menu Groups. It allows you toĬategorize menu items so they share properties such as active state and visibility. An optional, invisible container for elements. ThisĮlement may contain a nested element in order to create a submenu. Creates a MenuItem, which represents a single item in a menu. element must be the root node for the file and can hold one or more To define the menu, create an XML file inside your project's res/menu/ĭirectory and build the menu with the following elements: Defines a Menu, which is a container for menu items. Screen sizes, and other configurations by leveraging the app resources framework.
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